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What is the name of your tool/platform/hardware you are presenting?


What is the URL of the tool/platform/hardware you are presenting?

Describe the primary function and technical capabilities of the tool. How does it contribute to building the Metaverse?

Cascadeur's primary function is to assist in 3D model animation. Characters can be animated in the Metaverse using this tool.

What are the technical requirements to use this tool (e.g., hardware specifications, operating system compatibility)?

This tool is a downloadable software available for Windows 10, Windows 11, Ubuntu 20.04 (or later) and macOS 13.3 (or later)

Provide examples or case studies of how this tool has been applied in real-world scenarios. How does it solve specific problems or enhance projects in VR, AR, or the metaverse?

This software started as an in-house software used mainly by its creators, but since being made public it has notably been used in the Vector and Shadowfight franchises.

Is the tool open-source or proprietary? Discuss the implications of its software model on development and collaboration.

It seems that anyone can use this software for their own purposes. It is unclear to me whether this software requires a license for use, however it seems to be proprietary.

What is the business model of this tool and what are the implications? (ie freemium, subscription, one-time cost). Who do you think their target market or demographic is?

Cascadeur can be downloaded for free and used for free commercially so long as the user makes >$100k in revenue per year. There are also Pro ($300/year) and Business ($1,000/year) subscriptions available which come with additional perks and features like unlimited export and unlimited chat support. This software markets itself as user friendly, and claims that the tool is "for everyone interested in realistic character animation".

Compare and contrast this tool with at least two similar tools or platforms. What are its strengths and weaknesses relative to its competitors?

Cascauder differentiates itself from the competition by using AI powered animation rigging, and includes the animation of physical objects in addition to character models. It is also free to use and markets itself as beginner friendly.

Based on current trends and developments, where do you see this tool heading in the future? Consider upcoming features, potential use cases, or evolving technologies.

I think it could evolve quite well amidst other animation software on the market these days. Animation seems like one of those things that is becoming more accessible, which gives user-friendly tools such as Cascauder an advantage in gaining new users who may be new to animating and rigging 3D models.

What was your experience in using the tool?

After testing it out, it seems pretty neat. As advertised, quite user friendly (I'm a lover of animation yet have never tried it myself), though I didn't go much farther than fussing with basic poses. It reminds me a lot of MMD software used to rig models for anime and Vocaloid characters.

This information was provided by Marielle Doyle

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